How To Make a Flash Game

Newgrounds and Kongregate show browser-based video games in the format of flash.Many quality games are still being made with the flash format despite it becoming less used in the face of growing mobile apps.ActionScript is an easy-to-Learn language that gives you control over the objects on your screen.You can learn how to create a basic flash game from this article.

Step 1: You can design your game.

It is important to have a rough idea of what you want your game to do before you start coding.It's best to create a game with a few mechanics for the player to worry about.Before you start Prototyping try to have a basic genre and mechanics in mind.The planning phases of video game development can be found in this guide.The player is responsible for jumping over obstacles or otherwise interacting with the game.When it comes to controls, the player only has one or two options.Side scrolling and tasking the player with defeating enemies to progress is what brawlers are.The player character has a lot of moves that they can use to defeat enemies.The player is asked to solve puzzles to beat the levels.Match-3 style games such as Bejeweled and more complex puzzle solving can be found in Adventure games.The games focus on character development and progression and have the player moving through multiple environments with a variety of enemy types.Many combat mechanics are turn-based.A simple action game can be very easy to code.

Step 2: You can learn what flash does best.

It's best for 2D games.It is possible to create 3D games in flash, but it requires a lot of knowledge of the language.The majority of the successful flash games have been 2D.It's best to play flash games for quick sessions.Most flash game players play when they have a little free time, such as on breaks, which means gaming sessions are typically 15 minutes or less.

Step 3: It's a good idea toFamiliarize yourself with the language.

You will need to know how to program flash games in AS3 in order to create a game.A basic understanding of how to code in AS3 can be used to create a simple game.There are a lot of books and examples available on the internet.

Step 4: You can download the professional version of the flash.

The best way to create flash programs is by using this program.There are other options that don't have compatibility or take longer to accomplish the same tasks.There is only one program you need to start making games.

Step 5: Understand how the AS3 code works.

There are several different code structures that you will be using when creating a basic game.Variables is the main part of any AS3 code.Data can include numbers, strings, objects, and more.Variables are defined by the code var."var" means that you are defining a variable.The variable name is "player Health".The type of data is number." 100" is the value assigned to the variable.All actionscript lines end with ";"This is important for player input.Function calls are typically called upon by event handlers.The event handler is defined by the addEventListener(MouseEvent.CLICK, swingSword)."MouseEvent" is the category of input that is being listened for.There is a specific event in the MouseEvent category.When the event occurs, "swingSword" is the function that is called.A function is a section of code that can be used later.Functions handle the bulk of your game's programming, and complex games can have hundreds of functions while simpler games may only have a few.They only work when called upon, so they can be in any order.Function swingSword is the first word that appears at the start of every function.The function is called "swingSword".The function // is called from the event listener if "e:MouseEvent" is added.The value that is returned by the function is called ":void".Use :void if there is no value returned.

Step 6: An object can be created.

ActionScript can be used to affect objects.You will need to create objects for the player to interact with in order to make a game.The guides you are reading may refer to objects as actors or movie clips.You will be playing a simple game.If you haven't already, open flash professional.You can create a new project.The tool is on the Tools panel.Depending on the configuration of the flash professional, this panel may be in different locations.Take a picture in your window.The selection tool can be used to select the rectangle.

Step 7: Property can be assigned to the object.

Select "Convert to Symbol" when you open the Modify menu with your newly-created rectangle selected.F8 can be used as a shortcut.Give the object a recognizable name in the "Convert to Symbol" window.You can find the properties window.There is a blank text field at the top of the window.When you converted it to a symbol, name it the same as you did.This creates a unique name that can be used in AS3 code.Each object can be affected by code.By dragging the instance onto the scene, you can copy the already created instance multiple times.When you add one, the name will be changed to designate it as a separate object.You just need to use the instance name when you refer to the objects in the code.

Step 8: You can change the properties of an instance.

You can adjust the properties through AS3.This can allow you to move the object around the screen.You can change properties by typing the instance.The value of enemy.x affects the position of the object on the X- axis.This affects the position of the object on the Y- axis.The top of the scene is where the Y-axis is calculated.The rotation of the enemy object is 45 degrees.The enemy object's width is stretched by a factor of 3.The object will be flipped by a number.Suppresses the object to half its height.

Step 9: Examine the command trace.

If everything is running as it should, this command will return the current values for specific objects.It is useful to include the trace command in your final code.

Step 10: The above information can be used to build a game.

A basic understanding of the core functions will allow you to create a game where the enemy changes size every time you click on it, until it runs out of health.The enemy's HP is set to 100 at the start.The player's attack power is set when they click.The function only happens when the object itself is clicked, as opposed to clicking anywhere on the screen.The following function calls for the enemy to be on the screen.This happens when the game starts.The function set EnemyLocation moves the enemy from the left side of the screen to the right side.The width is changed based on the new HP value.To make it a decimal, it is divided by 100.The enemy's height is changed based on the new HP value trace.

Step 11: You should try it.

You can test your new game once you've created the code.Select the Test Movie from the menu.You can change the size of the enemy object at the beginning of your game.You will be able to see your outputs in the Output window.

Step 12: Understand how packages work.

A very similar package system is used in ActionScript.You can use packages to store variables, constants, functions, and other information in separate files and then import them into your program.If you want to use a package that someone else has developed that will make your game easier to create, these are useful.See the guide for more information on how packages work.

Step 13: You need to build your project folders.

You'll want to create a folder structure for your game if you're creating a game with multiple images and sound clips.You will be able to easily store different elements, as well as different packages to call on.You should create a base folder for your project.All of your art assets, sound assets and game packages should be located in the base folder.You can store your Constants file in a "game" folder.This structure is an easy way to organize your work and materials, especially for larger projects.You won't need to create directories for the simple game.

Step 14: Sound is added to your game.

A game with no sound or music will quickly become boring.The Layers tool can be used to add sound to objects.See the guide for more information.

Step 15: A Constants file can be created.

If your game has a lot of values that will remain the same throughout the game, you can create a Constants file to store all of them in one place so that you don't have to call on them.gravity, player speed, and any other value can be included in constants.If you want your Constants file to be imported as a package, you need to put it in a folder in your project.Let's say you create a Constants.as file and put it in your game directory.The package import Game is what you would use to import it.It's.

Step 16: Look at the other people's games.

While many developers won't reveal the code for their games, there are a variety of project tutorials and other open projects that will allow you to see it and how it interacts with game objects.It's a great way to learn advanced techniques that can help your game stand out.