Have you ever thought about being the back story of a PC game?Did you ever want to make your own game?Maybe you tried to create your own game but found that the cost of the game engine was too high?This article tries to help you kick-start your project of creating your own game, and with the lowest cost possible.
Step 1: Make a plan of work for your project.
Most people who are trying to create a new game, programmers and non- programmers neglect this step.It is one of the main reasons for failed first trials.Determining how much time and resources will be devoted to each task within the project is the main part of this.First of all, the processes need to be identified.You can identify the different tasks that you will eventually need to perform by reading this article.
Step 2: Pick a genre for your game.
The game genres are based on game-play style and interaction.The game-play relies heavily on quick user reflexes, good timing, accuracy, or any combination of these factors to progress further in the game.The game-play relies on non-confrontational approaches that don't require quick reflexes.The game progresses through solving puzzles, performing tasks or interacting with the environment of the game.The game-play style is a mixture of the two previous genres.There are long term goals that require quick reflexes to be completed and the game progresses through performing sequential tasks, each of which is an action based mini-game.The players take on specific "roles" in the game's setting and progress their character in-game through acquiring skill-points or experience.Some of the games are turn based but others use a more real-time approach.Massively multi-player online role-playing games are a sub-genre of this genre, where multiple players share the same game environment and some tasks require the cooperation of other players to perform.The game-play depends on the simulation of real-life or an imaginary fantasy setting.The playing style requires careful planning.The game play is based on a set of cards that need to be handled according to rules or on manipulating pieces on the board.
Step 3: The setting of your game is up to you.
The setting of the game includes at least one component.The location is where the game takes place.This might be a map of a fictional land or a military compound.This can be a fictional/fantasy world, parallel universe, new continent, a country in a certain era, and a specific-use compound..The back-story of the game outlining what happened so far in the location was the one that was of interest to the players..The general theme of the game is decided by this.It can be anything from a themed game to a utopian one.This is influenced by the target group of your game and should be decided during the planning phase.There is a possibility that this is not the case.The background for the characters involved in the game-play needs to be given.
Step 4: The graphical/visual style of the game should be decided.
Will your game be two or threedimensional?Is the graphics fancy or crude?Will the characters be cartoon-like, comical, or real-life?
Step 5: You can calculate your budget.
Neither underestimate or over your resources.
Step 6: The choices you made during the planning phase can be used to research available gaming engines.
If you choose to create a cards/board game, you probably won't need a fancy graphics engine and you will find many open source game engines dedicated to card games.Chances are you'll need a more powerful game and graphics engine to make a first person shooter game.Take into account your current level of programming skill and the programming languages you are proficient in.If you don't know anything about programming, you'll need an engine that requires no programming skills.Take into account the level of documentation provided by the game engine.If you can't find an engine that fits your criteria of budget and prior-programming knowledge, research game engines that require programming knowledge at the simplest level possible and see if you find one that matches your other criteria.Until you find an engine that fits you other criteria, you should not go up in the programming skill requirement.
Step 7: Do you need to learn programming or not?
You have to decide if you need to learn a programming language according to your game engine of choice.What programming language do you want to learn?To use your game engine of choice, you need to be able to reach a certain skill level.
Step 8: If you want to reach the required level of skill at the programming language, you need to research options.
Are you going to have to take courses or an online course?How will this affect your budget?
Step 9: Purchases are necessary.
If the documentation is sold separately, you should include it in your purchases.
Step 10: You can learn to use your game engine.
Step 11: An introduction to software engineering models is required.
It will help, though not an absolute necessity.
Step 12: Start small.
Trying to implement the whole thing at once is likely to be frustrating.
Step 13: You have to divide and conquer.
Don't try to solve everything at once.If you can divide problems into smaller ones, you will be able to tackle them.
Step 14: Use feedback to take notes.
Show what is left to friends or family.If you take feedback from reviewers, modify your design.
Step 15: Stick to a design model.
Unless absolutely necessary, don't make the mistake of changing models halfway.
Step 16: Be patient.
It's not a one day job to create a game.Some games are more than a year long job.
Step 17: You should design a marketing campaign.
This isn't necessarily a commercial-based one.You need to increase the visibility of your game so that you can get more feedback which will eventually help in improving the game and your abilities alike.
Step 18: Test, test, and test again.
You should try to be as close to it as you can.
Step 19: You should publish your game after implementing your marketing campaign.
Step 20: Take feedback from people who play your game.