GameMaker: Studio is a development program.It was designed to help users create and fine-tune computer and mobile games.After creating a YoYo Games account, you can download GameMaker: Studio's basic version for free or purchase an advanced edition.
Step 1: Know what type of game you want to make.
If you want to make an isometric shooter, the tutorials and examples you'll read will be vastly different than your average puzzle-based one.You can find ideas for games and ways to further improve your game-making career in any community forum.
Step 2: You should know about the basic resources you'll be using.
A game's resources include everything from sounds and character images to collision effects and a collection of your code.You can see a lump sum of resources from the Resource Tree on the left side of your screen.There are images used to make objects.The sound effects and musical score of the game are made up of Sounds.Images are used to define rooms.There are paths in the game.A script is a piece of code that you name and call into action.Shaders are used to make graphical effects.The appearance of text is dictated by the fonts.Time lines dictate the point at which specific instances occur in the game.Anything appearing on-screen is referred to as an object.There are rooms that hold objects.The game will use files from your computer in the final cut.Outside of the traditional GameMaker resource pool, Extensions are additions to the game.Constants include all of the variables that are in your game.When naming resources, it's a good idea to preface them differently by category, for example, you might use "sfx", or your sprites.An error can be caused by using the same prefix for different categories.
Step 3: The components of the GUI can be learned.
The GUI is a set of tools that you can use to make your game.Click the "New" tab at the top of the GameMaker startup menu to view the GUI.The main menu is in the top right corner.There are file, edit, resources, script, run, window, and help.Each of these options has its own drop-down menu complete with options specific to their function, so be sure to click on each of them to learn more about their contents.There are buttons to add objects, sprites, and any other GameMaker resources under the main menu.You can open an old project from here.Your workspace is on the right side of the screen.You can create and edit resources here.Beneath your workspace is where the code related to your game assembles and compiles.The resource tree is located on the left side of the GUI and displays every resource you have assigned to your game in a list form.
Step 4: Understand objects and events.
Most of the on-screen data is in objects.For an object to be functional in your game, it must be defined with an event; for example, if you press a button on the keyboard, the object will move in a certain direction.When you create an object from the resources menu, it will take you to the object properties menu.Adding a result in the "Actions" window will define your objects.In practice, sprits are images that are sequential.Every object you create has a sprite assigned to it.GameMaker and YoYo Games have more than one template available for download, and you can also make your own.Collision events dictate what happens when an object touches another objectThis could be a character bumping into a wall, or an enemy touching the character.
Step 5: You can learn about the construction of rooms.
Your game will have different screens that represent different points in the game--also known as "rooms."Rooms hold a set of objects, script, pathways, shaders, timelines, and a background to define them as separate instances.The background of every room will be set aside as a specific room.You can create a background by clicking the "Resources" tab and selecting "create background", uploading an image or selecting one from GameMaker's library.Even the home screen menu of a game is technically a room.The studio will not run a game without room components.You can create boundaries in your room by defining an object as a wall.If you want, you can keep the same object for subsequent rooms.
Step 6: Sounds and music can be used in your game.
You can use the native audio-customizing suite in GameMaker: Studio to choose compression options, file types, and so on.GameMaker only supports WAV and.MP3 filetypes, so make sure that your selected sounds are in the appropriate formats before uploading them.You can bring up the Sound menu by holding down Shift and Control.Click on the drop-down resources bar to create sound.GameMaker only implements one.MP3 track at a time, whereas it can use several WAV files simultaneously.It makes.WAV files better for sound effects.The default volume, quality, and name of the sound can be changed.Sounds are used in response to events.
Step 7: You can open your preferred browser.
Step 8: Go to the official GameMaker site.
Before you can download GameMaker: Studio, you need to create an account.
Step 9: The person icon is next to the green "Get Gamemaker" button.
This will prompt a menu labeled "My Account".
Step 10: Go to the "My Account" menu.
You can go to the account creation screen if you don't have an existing account.If you have an existing account, you can log in from the account creation screen.
Step 11: Under the "Register" tab, you can enter your email twice.
The area should be on the right side of the screen.You will not mind receiving email promotions and updates if you use an email address.
Step 12: Next to the phrase "I'm not a robot" is a box.
This proves that you are not an automated account.
Step 13: You can click on the first one.
The box should be next to the paragraph to confirm that you have read the terms and conditions.There is a second box underneath the first one.If you don't want to receive emails from YoYo Games, click this box.
Step 14: You can register at the bottom of the page.
This creates your account under your email.
Step 15: The email account is associated with YoYo Games.
After you register, YoYo Games sends you an email with a link to create a password.
Step 16: The email is from YoYo Games.
The email will have the title "YoYo Account: User Account Created".If you don't see the email, check your junk mail.Check your "Updates" folder for Gmail.
Step 17: The email has a password link.
You will be taken to the password creation page on the website.
Step 18: Your preferred password should be entered twice.
This is to make sure you don't make any mistakes when entering your password for the first time.
Step 19: The password can be set at the bottom of the page.
You are finished creating your account if your password entries match each other.
Step 20: You can open your preferred browser.
Step 21: Go to the official Game Maker site.
The default program for GameMaker is free to download.
Step 22: If you aren't already a member, click "My Account" to log in.
The icon can be found in the upper right-hand corner of the site.
Step 23: The "Get GameMaker" button can be found in the upper right-hand corner of the site.
You can choose the version of GameMaker you would like to download from the versions page.
Step 24: Take a look at your options.
The basic components of GameMaker: Studio are what you'll need to create simple games, but the advanced versions have more content than the free version.Basic games are created with the help of studio free.Premium content and the ability to export games to other platforms are included in Studio Professional.The ability to export games to any other platform is included in the studio master collection.
Step 25: The button at the bottom of the page is green.
Under the "Studio FREE" column there is a button.If you want to purchase an advanced edition of GameMaker, click the green button below the column.You need to enter payment information at this point.
Step 26: You can download GameMaker studio at the top of the page.
The program's setup file will be downloaded to your "downloads" folder.Selecting a file destination is dependent on your browser.
Step 27: Click the setup file.
The installation process will begin with this.
Step 28: GameMaker Studio can be installed by following the on-screen instructions.
You'll be ready to create your own games after the program is finished installing.